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This is a 3DS Max Plugin made originally for Pioneer, but it could be useful more generally as well. You can use this to swap the UV channels of a model. That way, if you are working with UV channel 3, but the game engine you use needs it to be in channel 1, you can swap it without losing any data. (Note: Currently only available for 3dsmax 7)
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This is an implementation of Maya's Set Driven Key tool for Houdini. It was made with Tcl/Tk using Visual Tcl (v1.2.2). It is already pretty simple to do reactive animation in Houdini, but creating this tool gave me the opportunity to use HScript in a semi-useful fashion.
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